AI Insights · Timothy · January 2022
Top 5 Educational Games in the US for Q4 2021
Discover the performance trends of the top 5 educational games in the United States during Q4 2021, based on data from Sensor Tower.
In Q4 2021, the top educational games in the United States demonstrated diverse performance trends across weekly downloads, revenue, and active users. Here's a detailed look at the top 5 apps:
ABCmouse: Reading & Math Games from Age of Learning, Inc. showed robust weekly revenue, peaking at approximately $685K in the week of December 20. Weekly downloads saw a notable increase towards the end of the quarter, reaching around 81K in the last week of December. Active users fluctuated but closed the quarter strong at around 447K.
Prodigy Math Game by Prodigy Education Inc. experienced a steady decline in weekly revenue, ending the quarter at around $11K. Weekly downloads also declined, finishing at approximately 17K. Active users followed a similar downward trend, decreasing to roughly 49K by the end of December.
Kiddopia - Kids Learning Games from Kiddopia, Inc. maintained consistent weekly revenue, peaking at about $409K in mid-December. Weekly downloads varied but saw a significant jump to approximately 89K in early December. Active users fluctuated, with a high of around 827K in the same period.
Lingokids - Play and Learn by Monkimun Inc showed stable weekly revenue, peaking at around $251K in mid-October. Weekly downloads reached a high of approximately 56K in early October. Active users saw a slight decline overall but ended the quarter at around 74K.
Noggin Preschool Learning App from Nickelodeon had steady weekly revenue, peaking at about $280K at the end of September. Weekly downloads were relatively stable, with a high of around 43K in the week of December 20. Active users remained consistent, ending the quarter at about 290K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.